3D Resources: Software, Assets, Tutorials & Tools for 3D Artists
Section: Rendering & Shader Theory · . Free open-source graphics debugger that captures and analyzes frames from DirectX, Vulkan, and OpenGL applications.
Entry
Appears in 5 awesome lists
is a stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, Stadia, or Nintendo Switch™.
Section: Rendering & Shader Theory · . Free open-source graphics debugger that captures and analyzes frames from DirectX, Vulkan, and OpenGL applications.
Section: Google Analytics
Section: GPU Performance and Debugging · Graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, or Nintendo Switch™. MIT.
Section: Shaders · 🟪 - A program that breaks down a frame rendered from a game and allows you to analyze processes that created it.
Section: Vulkan Tools, Libraries, and Frameworks · is a stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, Stadia, or Nintendo Switch™.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause]
, A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization. [MIT] website
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
A top like task monitor for AMD, Intel and NVIDIA GPUs, that can handle multiple GPUs and print information about them in a htop-familiar way.
A nice animation library for react, and can be used with react-three-fiber too through the framer-motion-3d package usage. Very nice for binding animation on entering and leaving the viewport element.