3D Resources: Software, Assets, Tutorials & Tools for 3D Artists
Section: Rendering & Shader Theory · . High performance physically based renderer in C++11.
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Appears in 4 awesome lists
A high-performance physically based renderer in C++. [zlib]
Section: Rendering & Shader Theory · . High performance physically based renderer in C++11.
Section: Physics · A high-performance physically based renderer in C++. [zlib]
Section: C++ · High-performance physically-based renderer in C++11.
Section: Graphics and Rendering · High performance physically based renderer in C++11
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies).
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause]
An efficient cross-platform serialization library from Google that allows direct access to serialized data without parsing or unpacking.
A language-neutral and platform-neutral serialization mechanism that is designed to be highly efficient and extensible. It supports rich data types and is widely used in distributed systems, such as gRPC and Apache Kafka.
(3D) Navigation mesh generator and pathfinder, mostly for games. [zlib]
zap: - JSON for Modern C++. [MIT] website