libGDX
is a relatively low level, free, open source cross platform game development framework written in Java.
🎮 📝 A curated list of libGDX resources to help developers make awesome games.
This page lists names, links and short descriptions. The original list on GitHub is the source and belongs to its authors.
is a relatively low level, free, open source cross platform game development framework written in Java.
Artificial Intelligence framework featuring Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines.
A java library for graph data structures and algorithms (including fast pathfinding).
Adds support to gamepads and joysticks.
Adds Scene2D button input support, user configurable button mappings and hotplugging for LWJGL2.
Powerful gamepad implementation using SDL. Supports hundreds of controllers under the same mapping, rumble, and hotplugging.
Visual editor for complex 2D worlds and scenes with a runtime for libGDX.
World/level editor for 3D worlds with a runtime for libGDX.
Skeleton-based animation tool that focuses specifically on 2D animation for games.
High performance java based Entity-Component-System framework.
A Java entity system inspired by Ash & Artemis.
Provides cross-platform support for Facebook Graph API.
Cross-platform API for Firebase.
Cross-platform (only Desktop/Android) API for Firebase.
Game Analytics REST API client implementation for libGDX. Works on all backends.
Easy integration of gameservices, such as Google Play Games, Apple Game Center, and more.
Provides a cross-platform API for InApp purchasing.
A thin wrapper which allows Java applications to access the Steamworks C++ API.
A modern setup tool for libGDX that supports more backends and allows adding libraries with one click.
A skeleton project for making new libraries, since they need different config.
Packages your JAR, assets and a JVM for distribution on Windows, Linux and macOS.
Generate BitmapFonts of your desired size on the fly from lightweight .ttf font files.
Provides cross-platform support for native dialogs.
Free Scene2D GUI skins.
Allows a developer to add a console (similar to how it is featured in Source games) to their game.
Provides lightweight utilities to draw high-quality MSDF (multi-channel signed distance field) text on libGDX.
Radial menus for Scene2D that are highly flexible and easy to customize.
Free Scene2D.UI skins with example code, custom drawables, and experimental features.
Create skins for libGDX scene2d.ui with a graphical interface.
An alternative to libGDX's 9patch implementation that implements multiple stretch regions.
Like TypingLabel (below), but also supports styles, emoji, multiple fonts, clickable links, etc.
A libGDX Label that appears as if it was being typed in real time.
Allows to create nice looking UI in libGDX using scene2d.ui. Note this is not a UI editor.
2D lighting framework that uses Box2D for raycasting and OpenGL ES 2.0 for rendering.
Expands how tinting can affect colors; also has many pre-written shaders.
Lightweight framebuffer based lighting engine for libGDX.
Flexible post-processing shader visual effects based on libgdx-contribs-postprocessing.
A screen manager for libGDX supporting various transition effects
A showcase of downloadable particle effects with live previews.
A performant alternative to ShapeRenderer that avoids Batch flushing.
GLTF 3D file format support (import/export), PBR shaders, and others advanced rendering.
Provides a GUI to design your rendering pipeline and shaders, and a library to easily incorporate them into your games.
Advanced 3D audio features for libGDX desktop users.
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio.
Some goodies for better sound effects in libGDX.
Pure Data extension for libGDX.
Allows saving (animated) GIFs and PNGs from sequences of Pixmaps, with configurable dithering if needed.
Java Agent for debugging common issues, like objects not being disposed and constants such as Color.WHITE being modified.
Small library that allows C/C++ code to be written inline with Java source code.
A utility class that records a GIF and saves it automatically.
Kotlin extensions and utilities for libGDX.
Simple map generators based on various procedural content generation tutorials.
A simple way to pack and manage texture atlases for libGDX game framework.
A plugin for IntelliJ IDEA and Android Studio that adds a number of libGDX features and tools, such as color previews and additional inspections for common mistakes.
Official libGDX wiki that contains a huge amount of information.
An excellent guide for beginners on how to create a game from scratch.
A series of videos going over the basics of libGDX.
Video tutorial series on making a complete Android game from scratch.
Video tutorial on using libGDX to make a game launcher.
Create skins for libGDX scene2d.ui with a graphical interface.
General tutorial on using JSON for storing data.
Big list of official unofficial tutorials.
Video tutorial on enabling code hotswapping for libGDX projects to increase productivity.
Details how to create a mask using Pixmaps.
Deploying to iOS in 2019 using RoboVM.
Pixel-perfect smooth scrolling.
A tutorial series on libGDX 3D using gdx-gltf.
Step-by-step guide through the abstract and complex universe of Fragment Shaders. GLSL.
Architecture and design patterns for games.
High quality assets for your game, from 2D and 3D art to sound effects.
Repository offering a variety of open content assets.
Repository containing heaps of cool game related graphics.
Quickly create unique sound effects by pressing a few buttons, excellent for prototyping.
Huge collaborative database of audio snippets, samples, recordings, bleeps.
A Curated List of Game Network Programming Resources.
A curated list of gaming talks (development, design, etc).
A curated list of awesome Kotlin related stuff.
A list of Game Development resources to make magic happen.
A straightforward reference for inclusive game design, to ensure that games are just as fun for as wide a range of people as possible. Recommended
A collection of free software and free culture resources for making amazing games.
ellisonleao/magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
Calinou/awesome-godot
A curated list of free/libre plugins, scripts and add-ons for Godot
love2d-community/awesome-love2d
A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
michelpereira/awesome-open-source-games
Collection of Games that have the source code available on GitHub
gbdev/awesome-gbdev
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
michelpereira/awesome-games-of-coding
A curated list of games that can teach you how to learn a programming language.