Download Gideros
Get Gideros here (it is free but donations are welcome!).
A curated list of awesome Gideros resources, classes and tips.
This page lists names, links and short descriptions. The original list on GitHub is the source and belongs to its authors.
Get Gideros here (it is free but donations are welcome!).
Check here first to get an overview of the framework.
Whenever you need to figure something out- this is the first place to go.
Join the very helpful community.
Try Gideros in your browser without installing anything.
See some of the capabilites of Gideros in your browser.
Official list of guides and tutorials.
By one of the maintainers of Gideros.
Getting started with publishing to Android.
Forum thread with hints about improving the performance of Gideros apps.
Overview of the Desktop API to manipulate mouse cursor and window decorations.
Introductory tutorial about creating a simple square-dodge game.
Extensive tutorial series about making a turn-based roguelike in Gideros.
Tutorial about creating a Breakout-like game using Gideros and Box2D.
Comprehensive getting-started guide to Gideros by developing a small game.
Comprehensive book about developing a game for mobile with Gideros.
Introducing a variety of Lua-based game development frameworks including Gideros.
Introductory tutorial for using ZBS with Gideros Remote Preview.
Video showing the live coding capabilities of ZBS and Gideros.
Video tutorial by the creator of ZBS.
With Gideros support (Windows only).
Adding Gideros support to ST3.
Introductory text about shaders in Gideros.
Check out shaders from Shadertoy using Gideros.
Text-based tutorial on how to use the RenderTarget class to create a clipping effect.
Easily switch between scenes with or without transitions.
Passing variables to the next scene when using the scene manager.
Easy to use tap and swipe manager for mobile.
Define and detect complex gestures from points a list of points.
Quick example of how to use the device accelerometer as input.
Small snippet to detect device shake.
Tween sprite variables with this library (comes with all the easing functions you need).
Tutorial on how to animate sprites using the MovieClip class.
Class that helps with creating and playing animations from spritesheets.
Examples and suggestions on how to make stuff collide with the tiles in your tilemap.
Useful class implementation for a camera in a mobile game.
Tutorial about generating and using sounds with Gideros.
Loading and saving manually via JSON.
User-friendly wrapper to make saving and loading data as easy as possible.
Some ideas (with code) about securing the save files from unwanted manipulation.
Video tutorial about integrating Admob into your game.
Second part of the Admob tutorial showing Google Play Service integration.
Comprehensive Gideors GUI framework (forum entry).
Simple class for creating clickable buttons.
Sliding UI-Element that can be used for example for level selection.
Introduction by one of the maintainers of Gideros.
Gideros Plugin for SKStoreReviewController iOS 10.3+.
Getting started with Gideros plugin development in C++.
Great collection of functions that are useful for game development.
Easily pretty-print your tables to the console in a readable way.
Super-fast grid-based pathfinding for Lua.
Simple, flexible and fast library for collision detection using axis-aligned bounding boxes (from version 2017.8 onwards Gideros contains a C-port of the library with the same API that should be used instead cbump.
Bresenham's line algorithm, implemented in Lua.
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