Behind the Pretty Frames
Technical explorations of the rendering pipelines behind games like Detroit: Become Human, Death Stranding, and God of War.
a comprehensive collection of video game tech analysis resources
This page lists names, links and short descriptions. The original list on GitHub is the source and belongs to its authors.
Technical explorations of the rendering pipelines behind games like Detroit: Become Human, Death Stranding, and God of War.
by Emilio López
by Thomas Poulet
[Game Development resources]
. Real-time rendering, post-processing effects, and advanced graphics techniques.
ellisonleao/magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
Calinou/awesome-godot
A curated list of free/libre plugins, scripts and add-ons for Godot
love2d-community/awesome-love2d
A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
michelpereira/awesome-open-source-games
Collection of Games that have the source code available on GitHub
gbdev/awesome-gbdev
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
michelpereira/awesome-games-of-coding
A curated list of games that can teach you how to learn a programming language.