3D Resources: Software, Assets, Tutorials & Tools for 3D Artists
Section: Game Dev Tools: Physics Engines · . Open-source 3D physics (used in Horizon Forbidden West).
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Appears in 6 awesome lists
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Section: Game Dev Tools: Physics Engines · . Open-source 3D physics (used in Horizon Forbidden West).
Section: Physics
Section: Physics · A multi core friendly rigid body physics and collision detection library. [MIT]
Section: C++ · Multi-core friendly rigid body 3D physics and collision detection.
Section: Physics · Implemented in C++. A multi core friendly rigid body physics and collision detection library. Suitable for games and VR applications. Used by Horizon Forbidden West. Expat
Section: Game Development · A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
🕒1week ago- a port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers.
Simple, lightweight, fast and portable 2D rigid body physics library written in C.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton. [Apache2]
A modular, extendable, and easy-to-use physics engine for javascript (archived)
An integrated solution for real time simulation of physics environments. [zlib]
Battle tested 2D physics for games. [Docs | Fixed Time-Step | Tutorials]