Awesome Game Engine Development
Section: C# · 🔥 - Framework for creating cross-platform games. [Website]
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Appears in 6 awesome lists
is a framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes.
Section: C# · 🔥 - Framework for creating cross-platform games. [Website]
Section: Game Engine · [.NET]
Section: General · Source code for the framework and its tools.
Section: Frameworks/Engines/Libraries · XNA Implementation for Mono based platforms (supports iOS, Android, Linux, and started work on PS Suite and NaCli ).
Section: Game Engine · Open source implementation of the Microsoft XNA 4.x Framework.
Section: Game Development Tools · is a framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes.
Collection of awesome .NET libraries, tools, frameworks and software.
A categorized community-driven collection of high-quality awesome Unity assets, projects, and resources.
is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS.
A powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
, A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A cross-platform native C++ game framework for creating 2D/3D mobile and desktop games. [Apache2]
Fully featured, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
, course of computer graphics teaching how Opengl and rendering works, teaching how to build a simpler version of OpenGL.