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Section: ComputerGraphics && Shadingv · Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
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Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Section: ComputerGraphics && Shadingv · Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Section: 图形 · Low Level Graphics Library 是现代图形 API 的一个轻量级抽象层。
Section: Graphics · Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs. [BSD-3-Clause]
Section: C++ · Thin abstraction layer for OpenGL, Direct3D, Vulkan, and Metal.
컴퓨터 비전 자료모음 (Awesome 계열)
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause]
a modern cross-platform low-level graphics library that supports OpenGL/GLES, Direct3D11/12 and Vulkan. [Apache License 2.0]
, A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization. [MIT] website
, course of computer graphics teaching how Opengl and rendering works, teaching how to build a simpler version of OpenGL.